Michael Godlowski-Maryniak

{Game Developer}
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Escape From Trelleborg

Picture
Year: 2012
Genre: Educational, adventure
Platform: iPhone
My Role: Programmer
Technology: Unity3D, C#, Objective-C,    
                  Gyroscope, GPS, Magnetometer






Project

Escape from Trelleborg is the result of my thesis project called: Situated Learning Through "Augmented Reality". It was made at the IT-University of Copenhagen. The goal of the game was to answer the following research question: "How can the use of augmented reality 
games on smartphones afford for a more immersive as well as engaging user-experience, which 
in the end enhances the learning outcome for the students out in the wild?" 
In order to answer this question me and my group made a location-based augmented reality game for the iPhone. I worked in a four-man team where we were two programmers. The game was made for "The Viking Fortress Trelleborg" in Denmark, and was tested in collaboration with the school "Trelleborg Friskole".

About

Escape From Trelleborg takes the player back in time, and recreates the old Viking village as well as the big Viking fortress found at Trelleborg, through augmented reality. The player will encounter many characters throughout the game and must play various minigames, which afford for collaboration and creative thinking among the students. The overall goal of the game is to uncover the mystery behind two murdered children and prove a young mans innocence, while at the same time gain knowledge about the Vikings and the old Viking village, which surrounds the area at Trelleborg.

The framework of the game is very flexible and allows content to be replaced and thereby new stories can be created and new learning content may be added.

Links

The Viking Fortress Trelleborg

Updated 11/November/2015